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LUDO SOCIAL

ONE PHONE. EIGHT PLAYERS. DETERMINISTIC OFFLINE MULTIPLAYER.

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Live Project

Role

Solo Indie Developer

Tech Stack

React NativeExpoRedux
LUDO SOCIAL

Project Overview

Ludo Social reimagines the classic board game for massive local multiplayer. Designed for groups to play on a single device without internet, tracking, or accounts, it features custom 4, 6, and 8-player boards, flexible team modes, seamless AI takeover, and adaptive gameplay mechanics. Published under Shonak Labs as a lightweight, ad-free, and privacy-first release, the experience is purpose-built for real-world game nights, college hostels, and spontaneous couch multiplayer.

Core Capabilities

Massive Local MultiplayerPlay together on a single device with support for 4, 6, and 8-player boards. No internet connection or sign-up screens required - just start a match and play.
Human + AI SandboxCreate matches using any combination of human and AI players (e.g., 2 Humans + 2 AI, or 1 Human + 7 AI).
Strategic Team BattlesPlay competitive team-based matches with multiple formats including 2v2, 3v3, 4v4, 2v2v2, and 2v2v2v2.
AI Takeover & Match RecoveryIf a player has to leave, the AI can instantly take control without interrupting the game. Matches can also be paused and recovered later.
Adaptive Luck Engine™A dynamic game balancing system designed to create dramatic finishes, comeback opportunities, and exciting multiplayer moments.
Pacing ControlsControl match duration by customizing the required token count (1 to 4 tokens) for ultra-fast sprints or long marathon battles.